Bakunin Reinforcements
Nearly two months of hobby time has been absorbed by these tedious-to-paint spindly-spindlers.
Here are seven new recruits for my Bakunin force.
Morlocks
"Morlock Groups are composed of the dispossessed of Bakunin's multi-society. If an individual does not fit in any of the habitats or common zones of Bakunin and has a violent or problematic record, he is assigned to a Morlock Group."
Morlocks are kind of like the last few points of an army spent on equipment in other games. They're only 8pts in a game that calls for 300pt rosters. They are important in Bakunin because they carry smoke grenades. Having smoke on each flank of the table opens up avenues of attack which simply wouldn't be possible otherwise.
Riot Grrls
"These girls come from the marginal neighborhoods of the Human Sphere, well accustomed to street fights and everyday urban survival. Problem girls who, when leaving the module for Bakunin's common spaces, are constant sources of trouble and are old acquaintances of the Moderator Corps' cells."
The old Riot Grrl models might be some of the ugliest in the current Corvus Belli catalog. Luckily CB released some new ones last year which I think are quite handsome.
Midfield specialists with speed and defensive power were missing from previous iterations of my list. Riot Grrls fit that niche perfectly with Hyperdynamics (+3 to dodge), 2 wounds and 3 points of armour.
Room was made for these ladies by dropping a Reverend Healer, and a Clock Maker. Those two pieces no longer make the cut because I rarely spend orders on them. Attempting to fix dead troops is extremely inefficient. It is far better to not die in the first place!
Zero
"Bakunin’s scout units are specialists in reconnaissance and sabotage behind enemy lines. They received the codename ‘Zeros’ after their exceptionally low rate of both failed missions and casualties."
Zeros are likely my favourite unit in the Bakunin roster.
Moderator
"The Moderators are the tactical police unit of Bakunin, providing a rapid response force for any crisis situation."
I needed another figure with a pitcher-combi. That strange looking barrel on the end is what differentiates it from a regular combi-rifle. This represents the third pitcher in a link. This way I'll never run out of repeaters.
Here is my Bakunin horde (minus the remotes).